Every Battlegrounds card, compared against patch 34.0. Checked 27 May 2026.
151 rebalanced
Card text
Before
Taunt Start of Combat: Give another friendly Dragon +{0}/+{1} and Divine Shield.
After
Taunt Start of Combat: Give another friendly Dragon +2/+2 and Divine Shield.
Whenever you play a minion with less Attack than this, give it +{0}/+{1} and improve this.
Whenever you play a minion with less Attack than this, give it +1/+1 and improve this.
Whenever a friendly Rally minion attacks, play {0} Blood Gems on all your minions.
Whenever a friendly Rally minion attacks, play 2 Blood Gems on all your minions.
Rally: Your Tavern spells give an extra +{0} Health this game.
Rally: Your Tavern spells give an extra +1 Health this game.
While this is in your hand, after you play a Murloc, gain +{0}/+{1}.
While this is in your hand, after you play a Murloc, gain +4/+4.
After you Discover a minion, give it +{1}/+{1} and improve this.
After you Discover a minion, give it +2/+2 and improve this.
Avenge (4): Summon a {1}/{1} Interceptor. Then improve this permanently.
Avenge (4): Summon a 3/3 Interceptor. Then improve this permanently.
Rally: Give {0} friendly Dragons this minion's Health (except Charmwing).
Rally: Give 2 friendly Dragons this minion's Health (except Charmwing).
Spellcraft: Give a minion +{0}/+{1} until next turn. Improve your future Deep Blues.
Spellcraft: Give a minion +2/+3 until next turn. Improve your future Deep Blues.
After another friendly Demon deals damage, gain +{0}/+{1} permanently.
After another friendly Demon deals damage, gain +1/+2 permanently.
Battlecry: Give Elementals in the Tavern +{0}/+{1} this game.
Battlecry: Give Elementals in the Tavern +1/+1 this game.
Has +{0}/+{1} for each friendly Eternal Knight that died this game (wherever this is).
Has +2/+1 for each friendly Eternal Knight that died this game (wherever this is).
Rally: Give minions in the Tavern +{0}/+{1} this game.
Rally: Give minions in the Tavern +2/+2 this game.
At the end of your turn, your Tavern spells that give stats grant an extra +{0}/+{1} this game.
At the end of your turn, your Tavern spells that give stats grant an extra +1/+1 this game.
Start of Combat: Give your other Dragons +{0}/+{1}. After you cast a Tavern spell, improve this.
Start of Combat: Give your other Dragons +1/+1. After you cast a Tavern spell, improve this.
Rally: Get and summon a random Rally minion.
Rally: Summon and get a random Rally minion.
Deathrattle: Your Tavern spells that give stats grant an extra +{0} Attack this game.
Deathrattle: Your Tavern spells that give stats grant an extra +1 Attack this game.
Divine Shield. After a friendly minion loses Divine Shield, your minions have +{0} Attack for the rest of this combat.
Divine Shield. After a friendly minion loses Divine Shield, your minions have +3 Attack for the rest of this combat.
Rally: Gain +{0} Attack.
Rally: Gain +2 Attack.
At the end of your turn, gain +{0}/+{1} for each friendly Golden minion.
At the end of your turn, gain +3/+2 for each friendly Golden minion.
Deathrattle: For the rest of this combat, your Beasts have +{0}/+{1}.
Deathrattle: For the rest of this combat, your Beasts have +5/+5.
After you play an even-Tier card, give your even-Tier minions +{0}/+{1}.
After you play an even-Tier card, give your even-Tier minions +2/+2.
Battlecry: Give your other Murlocs +{0} Health.
Battlecry: Give your other Murlocs +3 Health.
Avenge ({0}): Minions in the Tavern have +{1}/+{2} next turn.
Avenge (2): Minions in the Tavern have +1/+1 next turn.
After a friendly minion is Reborn, gain +{0}/+{1} permanently.
After a friendly minion is Reborn, gain +2/+3 permanently.
After you trigger a Battlecry, give your Dragons +{0}/+{1}.
After you trigger a Battlecry, give your Dragons +2/+2.
Battlecry: Give your other Murlocs +{0}/+{1}.
Battlecry: Give your other Murlocs +2/+3.
After a friendly Demon deals damage, give friendly minions other than it +{0}/+{1}.
After a friendly Demon deals damage, give friendly minions other than it +2/+2.
Whenever you summon a Beast, give it +{0}/+{1}.
Whenever you summon a Beast, give it +6/+6.
Taunt. After a friendly Elemental gains stats, gain +{0}/+{1}.
Taunt. After a friendly Elemental gains stats, gain +2/+2.
After you play an Elemental, gain +{1} Health.
After you play an Elemental, gain +1 Health.
After you play a Murloc, give a friendly minion and a minion in your hand +{0}/+{1}.
After you play a Murloc, give a friendly minion and a minion in your hand +4/+3.
Whenever you cast a Tavern spell, give a friendly minion of each type +{0}/+{1}.
Whenever you cast a Tavern spell, give a friendly minion of each type +2/+2.
Whenever you summon an Undead, give all your Undead +{0}/+{1} permanently.
Whenever you summon an Undead, give all your Undead +2/+1 permanently.
After you play an Elemental, give Elementals in the Tavern +{0}/+{1} this game.
After you play an Elemental, give Elementals in the Tavern +2/+2 this game.
After a friendly minion is Reborn, your Undead have +{0} Attack this game (wherever they are).
After a friendly minion is Reborn, your Undead have +3 Attack this game (wherever they are).
Battlecry: Give a minion +{0}/+{1} (Upgraded for each Orc-estra your team has played this game).
Battlecry: Give a minion +2/+2 (Upgraded for each Orc-estra your team has played this game).
Stealth. Whenever a friendly Rally minion attacks, give a friendly minion of each type +{0}/+{1} permanently.
Stealth. Whenever a friendly Rally minion attacks, give a friendly minion of each type +3/+2 permanently.
After you play a card from Tier 3 or below, give your Murlocs +{0}/+{1}.
After you play a card from Tier 3 or below, give your Murlocs +1/+2.
Start of Combat: Give your Dragons +{0}/+{1}.
Start of Combat: Give your Dragons +4/+4.
Stealth. Your Beasts have +{0}/+{1}. (Improved by each Beast you've summoned this combat!)
Stealth. Your Beasts have +3/+2. (Improved by each Beast you've summoned this combat!)
Rally: Your Blood Gems give an extra +{0}/+{1} this game.
Rally: Your Blood Gems give an extra +1/+1 this game.
Deathrattle: Give your minions +{0}/+{1}. Golden ones keep it permanently.
Deathrattle: Give your minions +8/+8. Golden ones keep it permanently.
Deathrattle: Give your Naga +{1}/+{1}. (Improved by every 4 spells you've cast this game!)
Deathrattle: Give your Naga +1/+1. (Improved by every 4 spells you've cast this game!)
Deathrattle: Give your Beasts +{0}/+{0}. Avenge (1): Improve this by +1/+1 permanently.
Deathrattle: Give your Beasts +1/+1. Avenge (1): Improve this by +1/+1 permanently.
Rally: Give another random friendly Dragon +{0}/+{1}.
Rally: Give another random friendly Dragon +2/+3.
Choose One - Give a Beast +{0}/+{1} and Reborn; or +{2} Attack and Windfury.
Choose One - Give a Beast +1/+1 and Reborn; or +4 Attack and Windfury.
Rally: Give your other Beasts +{0} Attack and this Rally.
Rally: Give your other Beasts +3 Attack and this Rally.
Whenever you cast a spell, give your minions +{0} Health.
Whenever you cast a spell, give your minions +2 Health.
Whenever you cast a Tavern spell, give your minions +{0} Attack.
Whenever you cast a Tavern spell, give your minions +1 Attack.
Whenever a friendly Dragon attacks, give your Dragons +{0}/+{1}.
Whenever a friendly Dragon attacks, give your Dragons +1/+3.
Start of Combat: Give your other Elementals +{0}/+{1}. (Upgrades after you play an Elemental!)
Start of Combat: Give your other Elementals +2/+2. (Upgrades after you play an Elemental!)
At the end of your turn, give your minions +{0}/+{1} for each Magnetization they have.
At the end of your turn, give your minions +2/+1 for each Magnetization they have.
Whenever you play an Elemental, give it +{0}/+{1}. (Improved by each minion you've played this turn!)
Whenever you play an Elemental, give it +2/+1. (Improved by each minion you've played this turn!)
Magnetic Rally: Give your other minions +{1} Attack.
Magnetic Rally: Give your other minions +5 Attack.
Whenever you cast a Tavern spell, gain +{0}/+{1}.
Whenever you cast a Tavern spell, gain +1/+1.
At the end of your turn, give your minions +{0}/+{1}. Golden ones gain +{2}/+{3} instead.
At the end of your turn, give your minions +2/+2. Golden ones gain +6/+6 instead.