Amalgadon
Auto-generated patch snapshot229543229984

Battlegrounds Patch Notes

Generated May 27, 2026, 7:46 PM (UTC)

151 changed

Patch Highlights

  • 27 heroes had armor adjustments.
  • 23 Tavern spells updated.

By Tribe

DragonDragon+9PiratePirate+61BeastBeast+52DemonDemon+5ElementalElemental+31UndeadUndead+4MurlocMurloc+4NagaNaga+2QuilboarQuilboar+1MechMech+1

Minions

88 tracked changes

88 cards changed in this category.

Added: 0Removed: 0Changed: 88
  • Death's Head Sage
    Tavern Tier53
  • Sinestra
    Buffed
    Tavern Tier42
  • Titanic Guardian
    Tavern Tier53
  • Tychus Findlay
    Tavern Tier42
  • Dagwik Stickytoe
    Tavern Tier32
  • Fantastic Bellhop
    Tavern Tier65
  • Kil'rek
    Buffed
    Tavern Tier32
  • Piloted Whirl-O-Tron
    Tavern Tier65
  • Stoneshell Guardian
    Tavern Tier54
  • Tuskarr Raider
    Tavern Tier65
  • Valithria Dreamwalker
    Tavern Tier21
  • Warden Thelwater
    Tavern Tier43
  • Zippers
    Buffed
    Tavern Tier54
  • Amber Guardian

    Card Text

    Before

    Taunt Start of Combat: Give another friendly Dragon +{0}/+{1} and Divine Shield.

    After

    Taunt Start of Combat: Give another friendly Dragon +2/+2 and Divine Shield.

  • Baby Elekk
    Buffed

    Card Text

    Before

    Whenever you play a minion with less Attack than this, give it +{0}/+{1} and improve this.

    After

    Whenever you play a minion with less Attack than this, give it +1/+1 and improve this.

  • Blue Whelp
    Buffed

    Card Text

    Before

    Rally: Your Tavern spells give an extra +{0} Health this game.

    After

    Rally: Your Tavern spells give an extra +1 Health this game.

  • Bream Counter

    Card Text

    Before

    While this is in your hand, after you play a Murloc, gain +{0}/+{1}.

    After

    While this is in your hand, after you play a Murloc, gain +4/+4.

  • Burth
    Buffed

    Card Text

    Before

    After you Discover a minion, give it +{1}/+{1} and improve this.

    After

    After you Discover a minion, give it +2/+2 and improve this.

  • Deep Blue Crooner

    Card Text

    Before

    Spellcraft: Give a minion +{0}/+{1} until next turn. Improve your future Deep Blues.

    After

    Spellcraft: Give a minion +2/+3 until next turn. Improve your future Deep Blues.

  • Devout Hellcaller

    Card Text

    Before

    After another friendly Demon deals damage, gain +{0}/+{1} permanently.

    After

    After another friendly Demon deals damage, gain +1/+2 permanently.

  • Dune Dweller

    Card Text

    Before

    Battlecry: Give Elementals in the Tavern +{0}/+{1} this game.

    After

    Battlecry: Give Elementals in the Tavern +1/+1 this game.

  • Eternal Knight

    Card Text

    Before

    Has +{0}/+{1} for each friendly Eternal Knight that died this   game (wherever this is).

    After

    Has +2/+1 for each friendly Eternal Knight that died this   game (wherever this is).

  • Felblaze Leader

    Card Text

    Before

    Rally: Give minions in the Tavern +{0}/+{1} this game.

    After

    Rally: Give minions in the Tavern +2/+2 this game.

  • Felfire Conjurer

    Card Text

    Before

    At the end of your turn, your Tavern spells that give stats grant an extra +{0}/+{1} this game.

    After

    At the end of your turn, your Tavern spells that give stats grant an extra +1/+1 this game.

  • Fire-forged Evoker

    Card Text

    Before

    Start of Combat: Give your other Dragons +{0}/+{1}. After you cast a Tavern spell, improve this.

    After

    Start of Combat: Give your other Dragons +1/+1. After you cast a Tavern spell, improve this.

  • Friendly Geist

    Card Text

    Before

    Deathrattle: Your Tavern spells that give stats grant an extra +{0} Attack this game.

    After

    Deathrattle: Your Tavern spells that give stats grant an extra +1 Attack this game.

  • Gleaming Trader

    Card Text

    Before

    Divine Shield. After a friendly minion loses Divine Shield, your minions have +{0} Attack       for the rest of this combat.

    After

    Divine Shield. After a friendly minion loses Divine Shield, your minions have +3 Attack       for the rest of this combat.

  • Glim Guardian

    Card Text

    Before

    Rally: Gain +{0} Attack.

    After

    Rally: Gain +2 Attack.

  • Goldgrubber

    Card Text

    Before

    At the end of your turn, gain +{0}/+{1} for each   friendly Golden minion.

    After

    At the end of your turn, gain +3/+2 for each   friendly Golden minion.

  • Goldrinn, the Great Wolf

    Card Text

    Before

    Deathrattle: For the rest of this combat, your Beasts have +{0}/+{1}.

    After

    Deathrattle: For the rest of this combat, your Beasts have +5/+5.

  • Greymane's Champion

    Card Text

    Before

    After you play an even-Tier card, give your even-Tier minions +{0}/+{1}.

    After

    After you play an even-Tier card, give your even-Tier minions +2/+2.

  • Hot Springer

    Card Text

    Before

    Battlecry: Give your other Murlocs +{0} Health.

    After

    Battlecry: Give your other Murlocs +3 Health.

  • Improviser
    Buffed

    Card Text

    Before

    Avenge ({0}): Minions in the Tavern have +{1}/+{2} next turn.

    After

    Avenge (2): Minions in the Tavern have +1/+1 next turn.

  • Jelly Belly

    Card Text

    Before

    After a friendly minion is Reborn, gain +{0}/+{1} permanently.

    After

    After a friendly minion is Reborn, gain +2/+3 permanently.

  • Kalecgos, Arcane Aspect

    Card Text

    Before

    After you trigger a Battlecry, give your Dragons +{0}/+{1}.

    After

    After you trigger a Battlecry, give your Dragons +2/+2.

  • King Bagurgle

    Card Text

    Before

    Battlecry: Give your other Murlocs +{0}/+{1}.

    After

    Battlecry: Give your other Murlocs +2/+3.

  • Lord of the Ruins

    Card Text

    Before

    After a friendly Demon deals damage, give friendly minions other than it +{0}/+{1}.

    After

    After a friendly Demon deals damage, give friendly minions other than it +2/+2.

  • Mama Bear
    Buffed

    Card Text

    Before

    Whenever you summon a Beast, give it +{0}/+{1}.

    After

    Whenever you summon a Beast, give it +6/+6.

  • Master of Realities

    Card Text

    Before

    Taunt. After a friendly Elemental gains stats, gain +{0}/+{1}.

    After

    Taunt. After a friendly Elemental gains stats, gain +2/+2.

  • Molten Rock

    Card Text

    Before

    After you play an Elemental, gain +{1} Health.

    After

    After you play an Elemental, gain +1 Health.

  • Mrglin' Burglar

    Card Text

    Before

    After you play a Murloc, give a friendly minion and a minion in your hand +{0}/+{1}.

    After

    After you play a Murloc, give a friendly minion and a minion in your hand +4/+3.

  • Nalaa the Redeemer

    Card Text

    Before

    Whenever you cast a Tavern spell, give a friendly minion of each type +{0}/+{1}.

    After

    Whenever you cast a Tavern spell, give a friendly minion of each type +2/+2.

  • Noisul of the Many Faces

    Card Text

    Before

    Whenever you summon an Undead, give all your Undead +{0}/+{1} permanently.

    After

    Whenever you summon an Undead, give all your Undead +2/+1 permanently.

  • Nomi, Kitchen Nightmare

    Card Text

    Before

    After you play an Elemental, give Elementals in the Tavern +{0}/+{1} this game.

    After

    After you play an Elemental, give Elementals in the Tavern +2/+2 this game.

  • Oranomonos, the Wilted

    Card Text

    Before

    After a friendly minion is Reborn, your Undead have +{0} Attack this game (wherever they are).

    After

    After a friendly minion is Reborn, your Undead have +3 Attack this game (wherever they are).

  • Orc-estra Conductor

    Card Text

    Before

    Battlecry: Give a minion +{0}/+{1} (Upgraded for each Orc-estra your team   has played this game).

    After

    Battlecry: Give a minion +2/+2 (Upgraded for each Orc-estra your team   has played this game).

  • Primeval Monstrosity

    Card Text

    Before

    Stealth. Whenever a friendly Rally minion attacks, give a friendly minion of each type    +{0}/+{1} permanently.

    After

    Stealth. Whenever a friendly Rally minion attacks, give a friendly minion of each type    +3/+2 permanently.

  • Primitive Painter

    Card Text

    Before

    After you play a card from Tier 3 or below, give your Murlocs +{0}/+{1}.

    After

    After you play a card from Tier 3 or below, give your Murlocs +1/+2.

  • Prized Promo-Drake

    Card Text

    Before

    Start of Combat: Give your Dragons +{0}/+{1}.

    After

    Start of Combat: Give your Dragons +4/+4.

  • Raptor Elder

    Card Text

    Before

    Stealth. Your Beasts have +{0}/+{1}. (Improved by each Beast you've summoned this combat!)

    After

    Stealth. Your Beasts have +3/+2. (Improved by each Beast you've summoned this combat!)

  • Sanguine Refiner

    Card Text

    Before

    Rally: Your Blood Gems give an extra +{0}/+{1} this game.

    After

    Rally: Your Blood Gems give an extra +1/+1 this game.

  • Ship Master Eudora

    Card Text

    Before

    Deathrattle: Give your minions +{0}/+{1}. Golden ones keep it permanently.

    After

    Deathrattle: Give your minions +8/+8. Golden ones keep it permanently.

  • Showy Cyclist

    Card Text

    Before

    Deathrattle: Give your Naga +{1}/+{1}. (Improved by every 4 spells you've cast this game!)

    After

    Deathrattle: Give your Naga +1/+1. (Improved by every 4 spells you've cast this game!)

  • Silithid Burrower

    Card Text

    Before

    Deathrattle: Give your Beasts +{0}/+{0}. Avenge (1): Improve this by +1/+1 permanently.

    After

    Deathrattle: Give your Beasts +1/+1. Avenge (1): Improve this by +1/+1 permanently.

  • Sleepy Supporter

    Card Text

    Before

    Rally: Give another random friendly Dragon +{0}/+{1}.

    After

    Rally: Give another random friendly Dragon +2/+3.

  • Sprightly Scarab

    Card Text

    Before

    Choose One - Give a Beast +{0}/+{1} and Reborn; or +{2} Attack and Windfury.

    After

    Choose One - Give a Beast +1/+1 and Reborn; or +4 Attack and Windfury.

  • Stomping Stegodon

    Card Text

    Before

    Rally: Give your other Beasts +{0} Attack and this Rally.

    After

    Rally: Give your other Beasts +3 Attack and this Rally.

  • Sundered Matriarch

    Card Text

    Before

    Whenever you cast a spell, give your minions +{0} Health.

    After

    Whenever you cast a spell, give your minions +2 Health.

  • Timecap'n Hooktail

    Card Text

    Before

    Whenever you cast a Tavern spell, give your minions +{0} Attack.

    After

    Whenever you cast a Tavern spell, give your minions +1 Attack.

  • Twilight Watcher

    Card Text

    Before

    Whenever a friendly Dragon attacks, give your Dragons +{0}/+{1}.

    After

    Whenever a friendly Dragon attacks, give your Dragons +1/+3.

  • Ultraviolet Ascendant

    Card Text

    Before

    Start of Combat: Give your other Elementals +{0}/+{1}. (Upgrades after you play an Elemental!)

    After

    Start of Combat: Give your other Elementals +2/+2. (Upgrades after you play an Elemental!)

  • Utility Drone

    Card Text

    Before

    At the end of your turn, give your minions +{0}/+{1} for each Magnetization they have.

    After

    At the end of your turn, give your minions +2/+1 for each Magnetization they have.

  • Vine Climber

    Card Text

    Before

    Whenever you play an Elemental, give it +{0}/+{1}. (Improved by each minion         you've played this turn!)

    After

    Whenever you play an Elemental, give it +2/+1. (Improved by each minion         you've played this turn!)

  • Whirring Protector

    Card Text

    Before

    Magnetic Rally: Give your other minions +{1} Attack.

    After

    Magnetic Rally: Give your other minions +5 Attack.

  • Wizened Captain

    Card Text

    Before

    Whenever you cast a Tavern spell, gain +{0}/+{1}.

    After

    Whenever you cast a Tavern spell, gain +1/+1.

  • Yorik Smite

    Card Text

    Before

    At the end of your turn, give your minions +{0}/+{1}. Golden ones gain +{2}/+{3} instead.

    After

    At the end of your turn, give your minions +2/+2. Golden ones gain +6/+6 instead.

Heroes

27 tracked changes

27 cards changed in this category.

Added: 0Removed: 0Changed: 27

Trinkets

13 tracked changes

13 cards changed in this category.

Added: 0Removed: 0Changed: 13
  • All-Purpose Kibble

    Card Text

    Before

    Whenever a friendly Beast attacks, give it +{0} Attack and permanently improve this.

    After

    Whenever a friendly Beast attacks, give it +2 Attack and permanently improve this.

  • Charming Panpipes

    Card Text

    Before

    At the end of each turn, give your left-most minion +{0}/+{0}. After you cast a spell, improve this.

    After

    At the end of each turn, give your left-most minion +1/+1. After you cast a spell, improve this.

  • Dalaran Cheese Wheel

    Card Text

    Before

    Minions in the Tavern have +{1}/+{1}. Upgrades every 4 times you Refresh. ({0} left!)

    After

    Minions in the Tavern have +1/+1. Upgrades every 4 times you Refresh. (4 left!)

  • Dalaran Cheese Wheel

    Card Text

    Before

    Minions in the Tavern have +{1}/+{1}. Upgrades every 4 times you Refresh. ({0} left!)

    After

    Minions in the Tavern have +2/+2. Upgrades every 4 times you Refresh. (4 left!)

  • Nether Pendant

    Card Text

    Before

    Minions in the Tavern have +{1}/+{1}. Upgrades every 3 times your hero takes damage   outside combat. ({0} left!)

    After

    Minions in the Tavern have +1/+1. Upgrades every 3 times your hero takes damage   outside combat. (3 left!)

  • Shark Cannon

    Card Text

    Before

    After you spend 12 Gold, give your Pirates +{2}/+{2} and improve this. ({0} left!)

    After

    After you spend 12 Gold, give your Pirates +1/+1 and improve this. (12 left!)

Spells

23 tracked changes

23 cards changed in this category.

Added: 0Removed: 0Changed: 23
  • Azerite Empowerment

    Card Text

    Before

    Give your minions +{0}/+{1} twice.

    After

    Give your minions +3/+3 twice.

  • Defender's Rites

    Card Text

    Before

    Give a friendly minion +{0}/+{1} and Taunt.

    After

    Give a friendly minion +6/+6 and Taunt.

  • Fleeting Vigor

    Card Text

    Before

    Start of Combat: Give your minions +{0}/+{1}.

    After

    Start of Combat: Give your minions +2/+1.

  • Fortify
    Buffed

    Card Text

    Before

    Give a minion +{1} Health and Taunt.

    After

    Give a minion +3 Health and Taunt.

  • Haunted Carapace

    Card Text

    Before

    Your minions have +{0}/+{1} until next turn.

    After

    Your minions have +3/+1 until next turn.

  • Healthy Bounty

    Card Text

    Before

    Give three friendly minions +{1} Health.

    After

    Give three friendly minions +4 Health.

  • Hostile Bounty

    Card Text

    Before

    Give three friendly minions +{0} Attack.

    After

    Give three friendly minions +4 Attack.

  • Misplaced Tea Set

    Card Text

    Before

    Give a friendly minion of each type +{0}/+{1}.

    After

    Give a friendly minion of each type +2/+2.

  • Murky's Fish

    Card Text

    Before

    Give a Murloc +{0}/+{1}. Repeat for each Murloc you control.

    After

    Give a Murloc +1/+1. Repeat for each Murloc you control.

  • Natural Blessing

    Card Text

    Before

    Choose a minion. Give all minions that share a type with it +{0}/+{1}.

    After

    Choose a minion. Give all minions that share a type with it +3/+3.

  • Nimble Wingbeat

    Card Text

    Before

    Give a Dragon +{1} Health and Windfury.

    After

    Give a Dragon +8 Health and Windfury.

  • Pointy Arrow

    Card Text

    Before

    Give a minion +{0} Attack.

    After

    Give a minion +4 Attack.

  • Sanctify
    Buffed

    Card Text

    Before

    Give your minions with Divine Shield +{0} Attack.

    After

    Give your minions with Divine Shield +6 Attack.

  • Selfish Bounty

    Card Text

    Before

    Give your left-most minion +{0}/+{1}.

    After

    Give your left-most minion +6/+6.

  • Shifting Tide

    Card Text

    Before

    Give a minion +{0}/+{1} twice. If it's a Naga, repeat this.

    After

    Give a minion +2/+2 twice. If it's a Naga, repeat this.

  • Shiny Ring
    Buffed

    Card Text

    Before

    Give your minions +{0}/+{1}.

    After

    Give your minions +1/+1.

  • Staff of Enrichment

    Card Text

    Before

    Give minions in the Tavern +{0}/+{1} this game.

    After

    Give minions in the Tavern +1/+1 this game.

  • Tavern Dish Banana

    Card Text

    Before

    Give a minion +{0}/+{1}.

    After

    Give a minion +2/+2.

  • Them Apples

    Card Text

    Before

    Give minions in the Tavern +{0}/+{1}.

    After

    Give minions in the Tavern +1/+2.

  • Time Management

    Card Text

    Before

    Choose One - Give your minions +{0}/+{1}; or At the start of your next turn, give your minions +{0}/+{1} twice.

    After

    Choose One - Give your minions +2/+2; or At the start of your next turn, give your minions +2/+2 twice.

  • Tricky Trousers

    Card Text

    Before

    Give a minion +{0}/+{1} and Taunt. If it already has Taunt, remove it.

    After

    Give a minion +1/+2 and Taunt. If it already has Taunt, remove it.