Amalgadon

Battlegrounds patch

Every Battlegrounds card, compared against patch 34.2. Checked 27 May 2026.

6 added4 removed104 rebalanced

What stands out

  • 5 new or returning minions this patch.
  • 28 heroes had armor adjustments.

Which tribes it landed on

MechMech+3−2ElementalElemental+3QuilboarQuilboar+1MurlocMurloc−1UndeadUndead+1BeastBeast+1

Minions

5 added4 removed72 rebalanced
  • Stalwart Kodo
    Atk/Health6/12→8/16

    Card text

    Before

    After you summon a minion in combat, give it this minion's stats. (3 times per combat.)

    After

    After you summon a minion in combat, give it this minion's maximum stats. (3 times per combat.)

  • Underhanded Dealer
    Atk/Health1/1→4/4
  • Acid Rainfall
    Atk/Health4/4→6/6

    Card text

    Before

    After you Refresh 3 times, gain the stats of the right-most minion in the Tavern. (3 left!)

    After

    After you Refresh 4 times, gain the stats of the right-most minion in the Tavern. (4 left!)

  • Champion of the Primus
    Atk/Health3/13→2/10

    Card text

    Before

    Avenge (3): Your Undead have +1 Attack this game (wherever they are).

    After

    Avenge (2): Your Undead have +1 Attack this game (wherever they are).

  • The Last One Standing
    Atk/Health7/7→9/9

    Card text

    Before

    Rally: Give a friendly minion of each type +7/+7 permanently.

    After

    Rally: Give a friendly minion of each type +9/+9 permanently.

  • Highkeeper Ra
    Atk/Health7/7→6/6
    MechanicsBACON_RALLY,DEATHRATTLEBATTLECRY,BACON_RALLY,DEATHRATTLE

    Card text

    Before

    Deathrattle and Rally: Get a random Tier 6 minion.

    After

    Battlecry, Deathrattle and Rally: Get a random Tier 6 minion.

  • Metal Dispenser
    Atk/Health1/8→2/7
    MechanicsAVENGEAVENGE,DIVINE_SHIELD

    Card text

    Before

    Avenge (3): Get a random Magnetic Volumizer.

    After

    Divine Shield Avenge (3): Get a random Magnetic Volumizer.

  • Utility Drone
    Atk/Health6/8→5/7
    Mechanics—END_OF_TURN_TRIGGER

    Card text

    Before

    At the end of your turn, give your minions +2/+2 for each Magnetization they have.

    After

    At the end of your turn, give your minions +3/+3 for each Magnetization they have.

  • Whirling Lass-o-Matic
    Atk/Health7/4→6/3
    MechanicsBACON_RALLY,WINDFURYBACON_RALLY,DIVINE_SHIELD,WINDFURY

    Card text

    Before

    Windfury Rally: Get a random Tavern spell.

    After

    Divine Shield, Windfury Rally: Get a random Tavern spell.

  • Tardy Traveler
    Health64
    Tavern Tier43
  • Cannon Corsair
    Health87
    Tavern Tier65

    Card text

    Before

    After you gain Gold, give your Pirates +1/+2.

    After

    After you gain Gold, give your other Pirates +1/+1.

  • Charging Czarina
    Atk/Health5/3→4/2

    Card text

    Before

    Divine Shield Whenever you cast a Tavern spell, give your minions with    Divine Shield +3 Attack.

    After

    Divine Shield Whenever you cast a Tavern spell, give your minions with    Divine Shield +4 Attack.

  • Costume Enthusiast
    Atk/Health3/5→4/5
    Tavern Tier45

    Card text

    Before

    Divine Shield Start of Combat: Gain the stats of the highest-Attack minion in your hand.

    After

    Divine Shield Start of Combat: Gain the Attack of the highest-Attack minion in your hand.

  • En-Djinn Blazer
    Atk/Health5/5→4/4

    Card text

    Before

    Battlecry: After the Tavern is Refreshed this game, give its right-most minion +6/+6.

    After

    Battlecry: After the Tavern is Refreshed this game, give its right-most minion +7/+7.

  • Fire-forged Evoker
    Atk/Health9/6→8/5

    Card text

    Before

    Start of Combat: Give your Dragons +1/+1. After you cast a Tavern spell, improve this.

    After

    Start of Combat: Give your Dragons +2/+1. After you cast a Tavern spell, improve this.

  • Ultraviolet Ascendant
    Atk/Health5/2→6/3

    Card text

    Before

    Start of Combat: Give your other Elementals +2/+2. (Improves after you play an Elemental!)

    After

    Start of Combat: Give your other Elementals +3/+2. (Improves after you play an Elemental!)

  • Satellite
    Buffed
    Atk/Health3/3→4/4
  • Apexis Guardian
    Attack76

    Card text

    Before

    Deathrattle: Magnetize a 0/0 Green Volumizer to 3 other friendly Mechs.

    After

    Deathrattle: Magnetize a random Volumizer to 2 other friendly Mechs.

  • Blue Volumizer
    Atk/Health1/3→1/4

    Card text

    Before

    Magnetic. The first time this is played or Magnetized, your Volumizers have +3 Health this      game (wherever they are).

    After

    Magnetic. The first time this is played or Magnetized, your Volumizers have +2 Health this      game (wherever they are).

  • Budding Greenthumb
    Health45

    Card text

    Before

    Avenge (3): Give adjacent minions +2/+1 permanently.

    After

    Avenge (3): Give adjacent minions +2/+2 permanently.

  • Dramaloc
    Buffed
    Attack910

    Card text

    Before

    Deathrattle: Give two other friendly Murlocs the stats of the highest-Attack minion in your hand.

    After

    Deathrattle: Give 2 other friendly Murlocs the Attack of the highest-Attack minion in your hand.

  • Embalming Expert
    Attack43

    Card text

    Before

    After the Tavern is Refreshed, give its right-most minion Reborn.

    After

    After the Tavern is Refreshed, give its right-most minion +2 Attack and Reborn.

  • Forsaken Weaver
    Atk/Health4/8→3/8

    Card text

    Before

    After you cast a Tavern spell, your Undead have +1 Attack this game (wherever they are).

    After

    After you cast a Tavern spell, your Undead have +2 Attack this game (wherever they are).

  • Ghoul of the Feast
    Health87

    Card text

    Before

    Avenge (1): Give a friendly minion of each type +1/+2 permanently.

    After

    Avenge (1): Give a friendly minion of each type +2/+2 permanently.

  • Junk Jouster
    Health65

    Card text

    Before

    Whenever a minion is Magnetized to this, give your minions +3/+1.

    After

    Whenever a minion is Magnetized to this, give your minions +3/+2.

  • Nalaa the Redeemer
    Atk/Health5/8→5/7

    Card text

    Before

    Whenever you cast a Tavern spell, give a friendly minion of each type +2/+2.

    After

    Whenever you cast a Tavern spell, give a friendly minion of each type +3/+2.

  • Plankwalker
    Attack65

    Card text

    Before

    Whenever you cast a Tavern spell, give three random friendly minions +2/+1.

    After

    Whenever you cast a Tavern spell, give three random friendly minions +2/+2.

  • Prehistoric Tinkerer
    Attack34

    Card text

    Before

    Divine Shield After the Tavern is Refreshed, give its right-most minion Divine Shield.

    After

    Divine Shield After the Tavern is Refreshed,  give its right-most minion    +2/+2 and Divine Shield.

  • Red Volumizer
    Atk/Health3/1→4/1

    Card text

    Before

    Magnetic. The first time this is played or Magnetized, your Volumizers have +3 Attack this      game (wherever they are).

    After

    Magnetic. The first time this is played or Magnetized, your Volumizers have +2 Attack this      game (wherever they are).

  • Soulsplitter
    Attack54

    Card text

    Before

    Reborn Start of Combat: Give a friendly Deathrattle minion Reborn.

    After

    Reborn Start of Combat: Give a    friendly Undead Reborn.

  • Stone Age Slab
    Atk/Health10/9→10/10

    Card text

    Before

    Once per turn, double the stats of the next minion you buy.

    After

    After you buy a minion, give it +10/+10 and double its stats. (Once per turn.)

  • Briarback Drummer
    Tavern Tier43
  • Razorfen Flapper
    Tavern Tier54
  • Stuntdrake
    Buffed
    Tavern Tier65
  • Whelp Watcher
    Health34
  • Sepulchral Sergeant

    Card text

    Before

    Deathrattle: Give your minions +2 Health. (Improves permanently    after this gains Attack!)

    After

    Deathrattle: Give your other minions +2 Health. (Improves permanently    after this gains Attack!)

  • Akali, Rock Rhino
    MechanicsTRIGGER_VISUALEND_OF_TURN_TRIGGER,TRIGGER_VISUAL
  • Avalanche Caller
    Mechanics—END_OF_TURN_TRIGGER
  • Bilgewater Mogul
    Mechanics—END_OF_TURN_TRIGGER
  • Bottom Feeder
    Adjusted
    Mechanics—END_OF_TURN_TRIGGER
  • Bountiful Bedrock
    MechanicsTRIGGER_VISUALEND_OF_TURN_TRIGGER,TRIGGER_VISUAL
  • Briarback Bookie
    Mechanics—END_OF_TURN_TRIGGER
  • Captain Fairmount
    Mechanics—END_OF_TURN_TRIGGER
  • Charlga
    Adjusted
    Mechanics—END_OF_TURN_TRIGGER
  • Dagwik Stickytoe
    Mechanics—END_OF_TURN_TRIGGER
  • Doting Dracthyr
    Mechanics—END_OF_TURN_TRIGGER
  • Evergreen Botani
    Mechanics—END_OF_TURN_TRIGGER
  • Famished Felbat
    Mechanics—END_OF_TURN_TRIGGER
  • Fantastic Bellhop
    Mechanics—END_OF_TURN_TRIGGER
  • Felfire Conjurer
    Mechanics—END_OF_TURN_TRIGGER
  • Flaming Enforcer
    Mechanics—END_OF_TURN_TRIGGER
  • Frostwolf Lieutenant
    Mechanics—END_OF_TURN_TRIGGER
  • Futurefin
    Adjusted
    Mechanics—END_OF_TURN_TRIGGER
  • Gathering Stormer
    Mechanics—END_OF_TURN_TRIGGER
  • Goldgrubber
    Adjusted
    Mechanics—END_OF_TURN_TRIGGER
  • Ignition Specialist
    Mechanics—END_OF_TURN_TRIGGER
  • Lantern Tender
    Mechanics—END_OF_TURN_TRIGGER
  • Loyal Mobster
    Adjusted
    Mechanics—END_OF_TURN_TRIGGER
  • Marquee Ticker
    Mechanics—END_OF_TURN_TRIGGER
  • Patient Scout
    Adjusted
    Mechanics—END_OF_TURN_TRIGGER
  • Roach
    Adjusted
    MechanicsTAUNT,TRIGGER_VISUALEND_OF_TURN_TRIGGER,TAUNT,TRIGGER_VISUAL
  • Slitherspear, Lord of Gains
    Mechanics—END_OF_TURN_TRIGGER
  • Snack Vendor
    Adjusted
    Mechanics—END_OF_TURN_TRIGGER
  • Stormpike Lieutenant
    Mechanics—END_OF_TURN_TRIGGER
  • Support System
    Mechanics—END_OF_TURN_TRIGGER
  • Surfing Sylvar
    Mechanics—END_OF_TURN_TRIGGER
  • Thawed Champion
    Mechanics—END_OF_TURN_TRIGGER
  • Trench Fighter
    Mechanics—END_OF_TURN_TRIGGER
  • Upbeat Frontdrake
    MechanicsTRIGGER_VISUALEND_OF_TURN_TRIGGER,TRIGGER_VISUAL
  • Veranus, Stormlord's Mount
    Mechanics—END_OF_TURN_TRIGGER
  • Weebomination
    Adjusted
    Mechanics—END_OF_TURN_TRIGGER
  • Young Murk-Eye
    Mechanics—END_OF_TURN_TRIGGER

Added

Returning (5)

Carapace Raiser
Malchezaar, Prince of Dance
Bile Spitter
Dastardly Drust
Fauna Whisperer

Removed

Impulsive Trickster
Spellbound Soul
Operatic Belcher
Yorik Smite

Heroes

28 rebalanced

Trinkets

4 rebalanced

Spells

1 added

Added

Returning (1)

Haunted Carapace