Every Battlegrounds card, compared against the patch before it. Checked 27 May 2026.
3 removed247 rebalanced
Card text
Before
Whenever you summon an Undead, give all your Undead +2/+1 permanently.
After
Whenever you summon an Undead, give all your Undead +3/+2 permanently.
Start of Combat: Give your other Dragons +1/+1. After you cast a Tavern spell, improve this.
Start of Combat: Give your Dragons +1/+1. After you cast a Tavern spell, improve this.
At the end of your turn, cast Natural Blessing on the minion to the left of this.
At the end of your turn, cast Natural Blessing on adjacent minions.
Deathrattle: For the rest of this combat, your Beasts have +5/+5.
Deathrattle: For the rest of this combat, your Beasts have +6/+6.
After a friendly minion is Reborn, your Undead have +3 Attack this game (wherever they are).
After a friendly minion is Reborn, your Undead have +2 Attack this game (wherever they are).
At the end of your turn, trigger the Battlecries of adjacent Murlocs.
At the end of your turn, trigger the Battlecry of an adjacent minion.
Whenever you would summon a minion that doesn't fit in your warband, give your minions +1/+1 permanently.
Whenever you would summon a minion that doesn't fit in your warband, give your minions +2/+1 permanently.
Has +2/+1 for each friendly Eternal Knight that died this game (wherever this is).
Has +3/+1 for each friendly Eternal Knight that died this game (wherever this is).
At the start of your turn, get your last opponent's Buddy.
After a friendly Demon deals damage, give friendly minions other than it +2/+2.
After a friendly Demon deals damage, give friendly minions other than it +2/+1.
Rally: Deal 1 damage to the target's neighbors. (Upgrades when you spend Gold!)
Rally: Deal 2 damage to the target's neighbors. (Upgrades when you spend Gold!)
Avenge (4): Summon a 3/3 Interceptor. Then improve this permanently.
Avenge (4): Summon a 5/5 Interceptor. Then improve this permanently.
Deathrattle: Deal 2 damage to a random enemy minion for each of your Mechs that died this combat.
Deathrattle: Deal 4 damage to a random enemy minion for each of your Mechs that died this combat.
After a friendly minion kills an enemy, gain +2 Health permanently.
After a friendly minion kills an enemy, gain +3 Health permanently.
After a friendly minion kills an enemy, gain +1 Attack permanently. (Morphs each turn!)
After a friendly minion kills an enemy, gain +3 Attack permanently. (Morphs each turn!)